A BETTER TOMORROW - [2012 Halloween Contest] This
is a horror mission for the 2012 fall contest, based on DrK’s map from 4 years
prior, Greenbay. It is a tense and spooky mission, right up my alley. I had
just played Greenbay about a week prior, so I was well familiar with the
grounds, which helped a lot. This was the contest winner by the way, although
I don’t think I’ve played any other missions from that event. This
was mainly a survival mission. I had to make my way to the Greenbay quarter
and find 7 bags of food and water on the way. My exit was in the southwest
part of the city, to the docks leading to Markham Isle. No loot requirement,
although plenty of loot was found around the city. Underground The
biggest problem in the mission came in the first power room. Once flipping
the lever to the door, a beast spawned behind me, seemingly breaking through
the gate. It spawned in hunt mode, but quickly settled. I could escape up the
stairs before it appeared and thus avoid getting spotted. The door took a
good 30 seconds before fully opening. In order to sneak out without
detection, I had to drop in behind the beast and nudge it forward. It had odd
idle movements and occasionally did a sudden jerk. That is when, if pushing
against it, a small shift forwards occurred. Once I got it over to the foot
of the stairs, I could sneak out safely. The bigger problem, however, was
when dropping into the waterway below. Unfortunately, it heard the splash. I
surfaced to listen for alerts and could hear it stomping around. I then tried
pushing it even further, all the way over to the far corner (left image
below), but to no avail. It heard me every single time. Its detection level
must have been cranked up, as water sounds usually don’t travel that far. It
was an early bust, but I kept pushing on. [UPDATE 5/24/2022: Just a day after
posting this report, WheretIB2 managed to find a way to avoid making a splash
when falling into the water. You can check out his videos here and here. Once he posted
his second method, I was able to replicate it. Splash avoided and no Ghost
bust!]
Streets Most
of the alleyways were easy to navigate, as the majority of the beasts
patrolled lengthy distances. One apartment in the west gave me trouble though.
As I walked into the bedroom to get a gold candlestick, a stationary beast
spawned in the hallway outside (right image above). In order to leave I had
to use a ventilation shaft in the kitchen. The key to the kitchen door was in
a pickable cabinet in the aforementioned bedroom. I found I could get the
key, lock-block the kitchen door, and then return the key without ever
triggering the beast, as long as I stayed off the carpet. No
issues until the mechanist library. When taking the docks key, Garrett
uttered a line and a beast broke through the front doors downstairs. To avoid
this I grabbed the key from the south side of the room. This did not trigger
Garrett’s audio nor the beast, which was highly desirable. I lock-blocked the
door to the docks and returned the key immediately. The
final problem was in the flooded waterway leading to the sewers. Four more
beasts were released. They were super fast, but not very alert. I could hide
behind the side pillars and with short intervals move towards the exit (image
below). Did this without alerts.
Statistics: Time: 31:52 Loot: 2468 out of 2468 Pickpockets: None Locks Picked: 13 Secrets: None Damage Dealt: 0 Damage Taken: 0 Consumables: None Ghost: Success! Perfect Thief: Success! Supreme Thief: Failed! Perfect Supreme Thief: Failed! Notes: -
Had to nudge the first beast forward in order to leave
through the door unseen. Supreme bust. |
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