HEIST SOCIETY

 

LOOT LIST

VIDEO REPORT

 

 

The second and final mission by AsyluM. A solidly designed Victorian mansion robbery, with an entertaining story and an easy-to-follow plot. This is a classic Thief 2 mission, and in many players’ best-missions-of-all-time list. Although I won’t put it among my personal all-time favorites, it is still a highly recommended mission and probably one most players would greatly enjoy, especially if you prefer The Metal Age.

 

 

First I had to find proof that Lord Gellard was spying on key members of the upper class. I also had to steal his gem collection, five of his precious vases, and 2,400 worth of valuables. Finally, I needed to leave through a secret underground exit, information on which could be found somewhere in the captain’s quarters.

 

House Master Key

I wanted to get my hands on the master key as quickly as possible, as it freed up so many ways around the mansion that otherwise tied me down. In order to get that, however, I needed the security key to turn off the camera outside Gellard’s chambers, as well as the bronze key from Horath’s bedroom. There were two security key copies, one was on a guard at the foot of the stairs leading to Gellard’s door. The other one was on a desk in a priest’s bedroom to the south, an equally viable option, as long as you entered via the window using a housekeep key. I chose the former. The security key on the guard’s belt was anything but easy to obtain, however. I couldn’t for the life of me sneak into the room without a first alert; he was stationed just a tad too far back. I tried all sorts of angles and starting locations, but to no avail. I then tried a rope arrow into the archway ceiling (left image below). Sometimes he saw it and first alerted, sometimes not. If he didn’t, I could climb up and stay out of his view. If I then quickly turned, the engine didn’t register this as movement, and it was enough to get past his field of view. Nice! I grabbed the loot and his key and went back out. Leaving I could just make a quick dart the last couple of feet, no rope arrow needed. I’d have to return to put back the key later, but now at least I knew the method.

 

 

 

From here I used the dumbwaiter and cleaned the basement. Since I had the security key, I could turn off the gallery alarm system while being down here. My first Supreme bust. Disabling alarms and cameras are, in my humble opinion, probably among the smallest busts for that mode, especially if they can be turned back on. I lock-blocked the gate to the alarm room, just in case I would return the security key before coming down to switch it back on. Better safe than sorry. I also picked up the housekeep key from a wandering servant. It was also needed to turn off the cameras later on.

 

I then headed back out the window and circumnavigated the courtyard counterclockwise. The west garden was the most difficult, but if I timed the patrolling guard well, I found my way south undetected. Entered the ground floor in the southeast. Headed up to Horath’s bedroom via the pool window (right image above). I couldn’t loot the rest of the barracks from this side without turning off the watcher, so I headed back downstairs. Climbed up the chapel railing to the first floor and looted my way west. Nothing to report there. I had to turn off the watcher outside Gellard’s bedroom from the security office in the far southwest. This also turned off the west hallway watcher and the one on the patio above the courtyard. The two latter ones weren’t necessary to turn off except to get some more loot. Once I had Gellard’s master key, I rode the dumbwaiter back down and got his gem collection.

 

Barracks

Cleaned the rest of this floor except the barracks. Then ascended to the unlocked window of the game room. During the conversation between Benny and the barmaid, I could sneak over to the counter and grab two pieces of loot that otherwise would’ve busted Supreme (left image below). Both climbing over the bar counter or using the southeast door would’ve spawned a first alert from the woman. Using conversations like this is acceptable for Supreme.

 

 

 

Heading through the game room was the only way I found into the lower barracks for Supreme. The living area north of the pool was guarded by a stationary archer, and a similar situation presented itself in the hallway east of the chapel. However, I couldn’t find a way to rob the upper floor in this part of the mansion. I was able to ascend the staircase without getting caught by the watcher outside Horvath’s bedroom, but I didn’t find a way to get back down (right image above). The center pillar of the railing hid me enough to time the watcher and rush upstairs, but I couldn’t hide behind anything going back down. Coming from the southern bedroom seemed possible, but the camera didn’t swing north far enough to have any gap in its view. There were multiple light sources surrounding the staircase, so I don’t see a possible way to get back down successfully. If anyone can prove me wrong, I’d be delighted to see it.

 

Library

The most difficult location in the mission besides the barracks was Gellard’s library in the northwest. I had previously lock-blocked the door so that I could return all the keys for Supreme, as I knew I would end by leaving via the secret bookcase exit. It was guarded by a very alert patrolling swordsman, as well as a camera. I thought I would have to switch off this camera too, as the switch for the bookcase was embedded in a painting high up on the wall. However, to my surprise, I could reach the painting from a rope on the pillar at the base of the staircase. The staircase railing was also tall enough for me to crouch down without the camera spotting me. Conveniently, the patroller also stopped for a while by the camera, equally hidden by the pillar. As he patrolled back up the stairs, he was unable to see me atop the rope (left image below). I left the rope there for now, as I had to close up the bookcase later. Timing the camera, I could scoot into the smaller living room with the stationary archer and hide safely behind the central pillar. Here I was completely out of sight from both the patroller and the camera. When the patroller headed upstairs on the next round, I approached the camera from the south. Since there was no switch for the bookcase from the other side, I had to leave the healing potion from my starting inventory on the ground (right image above). This prevented it from closing until I picked it up again. This was a bit of an ordeal to figure out, but the entire library was ghosted Supreme-clean. Unfortunately, I realized there was another door in the basement requiring the master key, so I had to reload and lock-block this door also, then return all the keys before exiting through the basement.

 

 

 

This mission was very tough to ghost, primarily due to all the marbled floors and glass doors and windows. I can’t guarantee that I didn’t get any undetected first alerts, but I was as careful as I could be. Too bad it couldn’t be Supremed, but I think I got as close as I could.

 

Update April 13th, 2023:Not long after my initial Ghost run, several new strats were found that especially improves Supreme. Firstly, Gellard’s chambers can indeed be entered without needing to turn off any security camera. You can easily mantle up the railing either from the statue, from atop boxes, or from a rope (left image below). It takes a bit of luck to get over the railing without slamming your feet and alerting the downstairs guard, but I have completed this move successfully several times. To get back down, the best way is to hide behind the railing’s end post and drop onto a crate (right image below). There are two crates conveniently found behind the drapes only a few feet away. Leaving the security cameras on also means you have to loot the two bedrooms south of here from the balconies, but that isn’t a problem, it just makes the run a bit more tedious

 

 

 

Furthermore, it was discovered that you can get down from the barracks without getting spotted by the camera outside Horath’s. This move is a lot more random and takes many repeated attempts. You have to go down on the left side as the camera is swinging the same direction. This doesn’t seem like it should work, as the camera is staring straight at you, but if you come at a halt so that the horizontal part of the railing blocks its view, occasionally it doesn’t go yellow. This move only works once every fifty moves or so, at least in my experience. Although this strat makes you able to get the 27 worth of valuables in the barracks, you have to now skip 90 worth of loot in the attic outside Gellard’s chambers. With the watcher on, there is no way to get up there unseen. But although you end up taking less loot, you avoid a huge bust for Supreme, so it’s definitely worth it.

 

 

Statistics:

Time: 1:45:29

Loot: 3340 out of 3340 (Supreme: 3250)

Pickpockets: 14 out of 14

Secrets: 6 out of 6

Locks Picked: 6

Damage Dealt: 0 Damage Taken: 0

Consumables: None

Ghost: Success!

Perfect Thief: Success!

Supreme Thief: Failed!

Perfect Supreme Thief: Failed!

 

Notes:

-          Had to turn off the alarm for the gem collection using the basement control panel. This is a security system and a bust to Supreme.

-          Had to skip two pieces of loot worth 90 in the hidden attic outside Gellard’s chambers for Supreme. I couldn’t get up here as long as the camera was on.