KEEPER OF THE PROPHECIES

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Mission 3: The Insurrection

 

LOOT LIST

VIDEO REPORT (Narrated run)

VIDEO REPORT (Segmented run)

 

 

A beautifully made cathedral by Frobber stands out as this mission’s crowning achievement. The story features the insurrection of the mechanists, plus Garrett’s desperate need to stay alive. This is actually a very easy mission, if you know where to go. But the compound can be quite confusing to navigate at first, and loot is few and far between. Sadly, the campaign takes a nosedive in quality after this.

 

 

Since I was still poisoned, my main objective remained the same as in the previous mission: Get to the precursor portal before midnight, meaning within 65 minutes. Not much to report from this mission really. It was quite straight forward, except for at the very end. If you want to get all the items and pickpockets, it becomes a whole different thing; a race against the clock to be honest. I managed to get all the pickpockets with about 7 minutes to spare.

 

The only way to enter was via the catacombs, unless you want to follow the mechanists, but I don’t even know if that is possible. I could ascend up either ramp to the main floor, but that involved picking a lock, so I took the elevator in the semi-hidden tomb instead. Grabbed the loot on the various altars and headed upstairs. It was a bit unpredictable where guards would be, but they were easy to dodge. The vicar and high priest’s offices held the remaining loot. Took a hidden passage from the chapel to the elevator leading to Karras’ lab. Here I could start the precursor “puzzle”. Had to disarm the mines in the labs in order to place the blocks onto the pressure plates. I dropped them back on my way out, which rearmed them (left image below). That was required for Supreme. Also returned the blocks to the offices. Had to do that while the patrolling guard was at the other end of his patrol, otherwise he heard it.

 

When leaving, I had to use an invisibility potion to keep regular Ghost alive. There was no way to enter the portal without doing so. Lots of hammerites stared straight at the machine and the whole balcony was brightly lit (right image below). I ghosted the mission twice; the second time I did so without needing to take any healing. In fact, I only lost 1 health point as the whole run was only 23 minutes. The stats below are from the narrated let’s play.

 

 

 

 

Statistics:

 

Time: 1:00:50

Loot: 2238 out of 2238

Pickpockets: 17 out of 17

Secrets: None

Locks Picked: 6

Damage Dealt: 0 Damage Taken: 5 Healing taken: 9

Consumables: 1 Invisibility Potion, 1 Magic Healing Apple

Bodies discovered by enemies: 6

Ghost: Chemical Success!

Perfect Thief: Chemical Success!

Supreme Thief: Failed!

Perfect Supreme Thief: Failed!

 

Notes:

-          Used an invisibility potion to remain unseen when entering the portal. Supreme bust, and renders regular Ghost a chemical success.

-          The bodies discovered was from the hammerite-mechanist fights; nothing to do with me, as I was not spotted.