Patriot, Mission 4:

Partner

 

LOOT LIST

VIDEO REPORT

 

 

This mission is enjoyable, but overall doesn’t reach the quality of the previous three. However, the gameplay mechanics in this one are very interesting and alone makes it worth it. The Patriot campaign continues to impress in its ingenuity and story, and not at any point have I considered giving up on it. I hope as many players as possible take the chance to experience Zontik’s brilliance.

 

 

This mission was split into two distinct areas, playing as two different characters; Garrett and Victoria. Garrett had to stop the train by barricading the tracks using equipment found in some nearby coal mines. Victoria had to get on the train, neutralize the crew, and remove the brake system before jumping off. I could skip back and forth between either character at will. A very clever game mechanic that I have not seen utilized to this extent before.

 

Garrett

I could get into the caves by slowly sneaking down the slope and up the staircase by the barracks. I couldn’t get the loot inside the barracks for Supreme, as the guard outside heard the door. I dropped to ground level and crept inside unseen. The cave to the south on level 1 wasn’t accessible just yet. The guard saw or heard me go by. The tunnels from behind was only reachable if breaking boards, which is property damage. I’d have to ascend using the lift later.

 

There was a diamond in an office safe connected to an alarm system. However, there was a button under the desk that turned off the alarm once active, and I could reach it before any guard heard the commotion (left image below). I could frob it from the front of the desk even. Only one guard alerted to this to my knowledge, so I could easily check whether he alerted after opening the safe. This had to be skipped for Supreme though, as security systems can’t be disabled for that mode, following rule #8.

 

 

 

On level 2 there was a tricky piece of loot in a mining cart. A guard stared straight at it, so I definitely had to come from behind. I snuck over to the cave wall on his right side unseen. I couldn’t pass along this wall without a first alert, but I managed to reach the north end without triggering hunt mode. From here, I could lean in and get the nugget from outside the cart (right image above); I luckily didn’t have to mantle into it. Most items in this mission had very short frob range, but this nugget was different. I ended up grabbing a lantern on this level also. I could finish the mission without it, but it was a real pain, and I knew the mission couldn’t be Supreme ghosted anyway.

 

The bottom two levels weren’t that difficult. A roaming lanternguard patrolled two of the levels. Two more patrolling guards spawned once I opened the gate on level 4, but they weren’t a problem avoiding. Grabbed the explosives, two fire arrows from the secret cave and headed out. Returned the lantern and the key for Supreme. I could take the alternate exit from level 1 back up to the starting mountain. The manhole closed on its own. After placing the charges, I switched to Victoria.

 

 

 

Victoria

The easiest way by far into the train station was via the cargo lift in the southeast. I could drop without any alerts, sending the lift back across the alley. Creep-crouched all the way into the train. The alternate way in might be possible for Ghost, but not for Supreme. It involved turning off lights, as well as picking up a key that couldn’t be returned without alerts. I also had to turn off a vent to lure the outside guard away from the entry door. This might be allowed as it is a scripted response, but since it is avoidable, it definitely should be skipped.

 

On the train the biggest problem was gassing the two crew members. Galaer came up with an excellent method of using the bedroll to cushion the gas mine (left image above), so big thanks to him for that method. I left the brake pads on the train after removing them. The bedroll had to be brought along in order to survive the hop off the train, and at that point it couldn’t be thrown back.

 

Garrett Again

The only way to set off the explosive charges was by way of fire arrows. This alerted 3-4 guards below (right image above). There was no way around it, but definitely a Ghost bust. This was fairly easy to accept, as it was a bust forced by design. I hoped lit flares would set off the charges, but no to avail. Galaer reported that more guards heard the train crash, and although I didn’t see it, I’m sure that is correct.

 

 

Statistics:

Time: 49:14

Loot: 1500 out of 1500 (Supreme: 1250)

Pickpockets: 1 out of 2

Secrets: 1 out of 3

Locks Picked: 5

Damage Dealt: 0 Damage Taken: 0

Innocents Killed: 0, and others Killed: 2

Consumables: 2 Fire Arrows & 2 Explosive Charges

Ghost: Failed!

Perfect Thief: Failed!

Supreme Thief: Failed!

Perfect Supreme Thief: Failed!

 

Notes:

-          Skipped a stack of gold coins from the barracks for Supreme. The outside guard heard the opening the door.

-          Skipped a diamond worth 125 in the directorate’s office for Supreme. The alarm had to be turned off, which is a bust for that mode.

-          I picked up a lantern in order to navigate the mines easier. I could have used flares or no light source at all, but I took the easy route since I knew the mission couldn’t be Supremed.

-          Skipped a gold nugget on level 2 of the mines for Supreme. Getting it spawned a first alert from the nearby guard.

-          At least 4 guards alerted to hunt mode when shooting the explosive charges. Ghost busts.

-          The train crash might possibly also have put some mechanist guards into search mode, but this is arguably not a bust, since they don’t alert from detecting me.

-          The 2 kills might possibly be the crew members dying in the crash. This would be an unavoidable consequence of completing a mandatory objective, and thus no bust.