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  2X                                                                                     NEXT MISSION Mission 3: While the
  City Sleeps [This report has been updated for
  TFix/NewDark 1.27. Situations affected by these patches and differences
  between them and OldDark have been inserted in green. All screenshots have
  been updated, and new ones have been added.] A very nice medium-sized
  city mission. Plenty of establishments are possible to visit throughout the
  district, and the street layout encourages a non-linear approach, which is
  always good. There’s also a fair bit of verticality, where you can apply
  several rooftops and balconies. Readables and conversations provide more
  insight into the city’s inner workings, without overdoing it and making it
  tedious. One of the best missions from the campaign this! Basically, all I had to
  do was get into the Market District, locate some information on the smugglers
  in Kedar’s store, and gather 1,100 in loot, including 300 in goods. I also
  needed to escape by leaving the district. Entering Market District The gas arrow at start was
  possible to grab with an angled running jump, or by using the crystal shard
  creating an ice layer in the canal. Three ways existed into Market District: 1) I could
  sneak through the main gates when the guards were off looking for coffees.
  This required the use of an arrow, however, in order to open the code panel.
  The gate itself could be closed with a lever at the Market District side, but
  the panel was still left open. I could access that lever from the east side
  of the gate, but there was a guard blocked the way, so the only way to close
  it was to use a second arrow. Compared to the other options, this was an easy
  skip. 2) The sewers were another alternative. The key was obtainable from the
  house above the canal in the north (left image below). Two manholes led to
  the district. Both were viable options, but if you choose to emerge by the
  one closest to the main gate, make sure you don’t ever trigger the
  conversation outside the gates. If you do, the guard that enters the district
  ends up stationing himself right by this manhole, blocking the path due
  north. There was one clear argument against using the sewers at all for
  Supreme. The sewer key, like most keys in this mission, can’t be returned (it
  sticks to your inventory), which technically makes it an unnecessary pickup
  and an arguable bust. 3) The third and final route was instead my obvious
  choice. I left the house with the sewer key through the east window, dropping
  onto the pipes further south (right image below). Before entering the Market District you can reach
  the easter egg quote scroll just west of the canal. You can see remains of a
  skeleton sticking out beyond the roof up there, while its skull is at the
  bottom of the canal. A vine arrow into the eave of the adjacent building will
  get you up there. 
 Market District I loved the street layout in this district. Lots of
  houses to enter and alternate routes to move around by, and heaps of hidden
  objects waiting to be discovered. Took the nugget from the chest across the
  canal by doing a running jump from the wooden roof. Had to vine arrow up to
  the top roof to obtain the golden goblet (left image below). The archer was
  out of sight for some time and I could easily ascend the line while he was
  gone. From the street just south of this I could enter a window above Anvil
  of Crom, a local armsdealer (right image below). The other entrance further
  north was by way of a small grate in a nearby attic, but it required picking
  a lock and I wanted to avoid that. This building was connected to Fine
  Dining’s second floor and upstairs Grindall’s Arms and Armor. I was able to
  loot these establishments completely undisturbed. I waited with the secret
  entrance to Anvil of Crom until cleaning out Ralkavian’s Family Jewels across
  the street. I was able to jump both ways between the window and the ledge
  without alerting guards below. There was a moss
  arrow in the elevated garden outside the window of Ralkavian’s. I dropped
  down from the garden on the south end and snuck across the bridge. I could
  snag the key from the hammer leaning around the pillar. To obtain the two
  items from the canal inside the hammerite building, I dove into the waterway
  further north, out of listening reach of both guards. I made sure to check
  well for any alerts when I resurfaced. Picked the lock on the canal gate and
  swam inside. This isn’t the stealthiest way inside for Supreme, so I returned
  here later by a different route for that mode. I vine arrowed back up to the
  garden. The wary guard outside Grindall’s had to be turned east for me to
  dodge him going back. The area was much more tense after the thieves
  robbing Anvil of Crom had been killed, so it was to my preference to get this
  part of town done with before looting that establishment. The safe could be opened by the secret button behind the
  target upstairs, but it didn’t have any loot. 
 South past the main gate I ascended the ledges by
  the alley generator (left image below). Grabbed the loot from the attics and
  balconies up here and accessed the hammerite craft center, now from the
  southwest. This point of entry was much safer than any of the previous ones
  by the canal. Inside there wasn’t a single guard to worry about. Didn’t need
  to create the lever in the smelting area; I knew the gate to Kedar’s shop
  could be opened without it. Made my way back out from the top floor again
  afterwards. Returned to the street from the small dock with the dead thief. The fish store’s front entrance was locked, but not
  pickable. The key was at the locksmith’s, but it was unattainable for
  Supreme. The easiest way in was by way of a crate below the window atop the
  stairs (right image below). In NewDark, you can easily
  mantle onto the windowsill without a crate, given you have newmantle enabled. 
 The Turning Key The toughest move in the mission by far came at the
  locksmith. I only had a few pieces of loot left, and I saw Perfect Supreme
  within reach. I wasn’t going to let it go without a fight. The front door was
  pickable and the entrance was dark (left image below). To reach it, I closed
  the door after it was unlocked, then snuck up to it and opened it inch by
  inch until I got to the dark spot. The inside watcher stared straight at me,
  so I had to be in a near perfect shadow to not be seen. For Supreme, even the
  slightest sound from the camera is a bust. For regular Ghost, the easy
  solution was to flip the light switch behind the door. I couldn’t see the
  switch, but it could be reached without problems through the open door. That
  turned half of the store pitch black, and all the items could be taken like
  this. Of course, Ghost allows disabling the camera also, but that wasn’t
  necessary. For Supreme, however, neither turning off the light nor the camera
  is allowed. The only piece of interest was a stack of silver coins in a
  footlocker on a ledge above the door. It was situated on a plateau that
  stretched onto the roof of the street, so it was actually west and a bit
  north of where I was standing. I never had real hope of obtaining it, so when
  it suddenly happened, I was as surprised as I was happy. When I played this mission
  15 years ago, I can’t remember even giving it a shot. The trick was to use
  the leaning mechanism fully to my advantage. Leaning doesn’t change the light
  gem whatsoever, even when jumping. If I stood in the doorway, turned north,
  leaned right and jumped, I could land safely in the doorway with the light
  gem remaining black (right image below). Occasionally, I would hit the edge
  of the top door frame and bounce into the room some. This instantly set off
  the camera. All I had to do was adjust positioning a tad until this movement
  didn’t occur. Furthermore, I couldn’t be placed too far north in the doorway,
  as instead of jumping, Zaya would mantle the door, again shifting position
  into the room quite drastically. The best location I’d say was a few inches north
  of the midway point. At the apex of the jump I had to quickly turn left to
  highlight the chest, then frob, and turn back right to safely land in the
  doorway. It took a few tries, but once I found my groove, I could repeat it
  with a fair amount of ease. Of course, I had to do the jump twice in order to
  close the footlocker again. This was a highly satisfying maneuver, as it
  required skill and quick finger movements, but didn’t exploit any quirks in
  the dark engine. Great! 
 Market Square Listened to a
  conversation next, one that I honestly think I missed on each of my previous
  runs. It was between two city watch guards discussing the value of having the
  locksmith on their side. They both started patrolling afterwards. Ascended a
  window somewhat northeast of this (left image below). It gave access to two
  pieces of loot that I could’ve approached from the dock with the dead thief
  earlier, but that would’ve necessitated picking the lock on two crawlspace
  grates. Coming from this side circumvented that, though it did require
  dodging a patrolling guard in a tight hallway. For me he always turned to his
  right at the end points of his patrol, so I slipped past on his left as he
  pivoted. At Market Square I could
  open the gate by frobbing the inside lever (right image below). It was so
  easy to do that I cannot imagine this not being intentional. Someone would
  have discovered it during testing, surely. All three shops inside were
  accessible this way. No enemies in there so nothing to report. Listened to
  the last guard conversation from inside the Market Square door. Lowered the
  gate again as I left the building. 
 In
  NewDark, you can mantle the balcony on the south side of the second floor
  with a vine arrow across the street (left image below). This makes you able
  to avoid picking the door to Mort’s Pre-Need Store, since I prefer minimizing
  those. Looting Rathran’s paint
  shop was the final task. From there I continued northwest, back to where I
  first entered Market District and ended the mission. Perfect Supreme success! 
 STATISTICS: Time: 33:04 Loot: 1738 out of 1738 Pickpockets: 2 out of 3 Secrets Found: 1 out of 3 Locks Picked: 7 Damage Dealt: 0 
  Damage Taken: 0 Consumables: None Ghost: Success! Perfect Thief: Success! Supreme Thief: Success! Perfect Supreme Thief: Success! J Norwegian
  Thief: Success! J |