[THIEF ANNIVERSARY CONTEST] - THE KINDRED VAULT My sixth mission in the
anniversary contest was up. I was to break into a haunted crypt situated outside
of town. During the night I needed to obtain 1,500 in loot and an
invisibility ring. I hadn’t robbed the dead for a while, so this could be a
good one. Supreme was way out of reach, so I kept it to plain Ghost. Top crypts The initial burricks were
easy to dodge. Found some hidden artifacts in a compartment by the double
doors. Took my way into the crypt by way of a hidden lever under the brazier.
The rolled up rug spawned a spitfire trap, but that is allowed in Ghost. I
ascended into the depths. A zombie and a mummy were
my only concern in the main part of the crypt (left image above). Smaller
chambers were spread around a central foyer. The two patrollers had
predictable routes, and waiting them out usually provided small windows of
opportunity for safe movement. The middle of the room was dark, despite the
four surrounding torches. The side chambers has light sensors that triggered
on entry. The doorways however was dark and I could reach most of the stuff
leaning in. Snuck upstairs to grab the
second keystone. These unlocked floating bridgeways accessing the eastern
area of the upper floor. Two cages had floor panels outside the gates. I
could leap by without spiringing any traps. The loot in one of the cages also
sprung a gas trap, but I got out of there in time. Supreme wouldn’t have been
close to the loot requirement due to all of the traps. Two tiny gems were
hidden in plain sight in one of the wall paintings (right image above). After using the pagan
keystone I got access to the last caged chamber upstairs. Taking the mask here
set off a fire arrow that alerted both of the patrolling undeads. Needed to
skip it to keep Ghost intact. Perfect Thief was thus unattainable, but it
cannot have been intended from the author’s side either. The deeper the
better The last gate downstairs
was now open. It gave me access to the tombs below. The innermost chamber
held the final casket with the invisibility ring. When opening the lid, three
zombies were set loose to patrol around the floor. They all gave a growl
initially, but I think that was part of the trigger, as I was totally out of
sight. They never went into hunt mode as far as I could see. I could wait in
the dark hall until they passed (left image above). There was a ‘master key’
in the casket also, but it didn’t unlock anything that I could find, so I
left it. I always try to replace objects and return conditions to their
previous arrangement, even when not going for Supreme Ghost. I guess that
mode has rubbed off on me a little too much throughout the years. Another
lever provided the exit back to the main floor. I emerged in the southeast
chamber. A new stationary zombie had now spawned in the middle of the foyer.
It could see me quite clearly through the doorway. I had to cross the caskets
and inch into the doorway for the lights to go out and avoid the zombie’s
looks. Then crossed the casket outside to the stairs. Two skeleton archers
had also spawned upstairs (right image above). They blocked the intended way
out through the metal door. I could have used the invisibility ring to pass
them, but they function kinda like potions, and that would label my stats
‘chemical success’. Others might disagree on the ring’s function, but there
was an alternate way out regardless. The ladder could namely be reached from
the lower level by the use of a stackable object. I fetched the healing
potion from the northwest chamber upstairs to complete the job. Had to leap
from the ramp to avoid the skeletons. This way I could even close up the gate
leading to the downstairs tomb. The small height addition provided by the
vial was enough to reach the ladder and exit the crypt. Nice little mission! J Statistics: Time: 39:06 Loot: 1575 out of 1675 Pickpockets: 0 out of 2 Secrets: 1 out of 2 Locks Picked: 3 Damage Dealt: 0 Damage
Taken: 0 Consumables: None Ghost: Success! Perfect Thief: Failed! Supreme Thief: N/A Perfect Supreme Thief: N/A Notes: -
Had to skip a mask in the
northwestern upper chamber. It set off a fire arrow trap that alerted the
zombie and the mummy below. |