The Black Parade - Mission 10: The Black Parade A
solid, though perhaps a bit strange end to a fantastic campaign. I really wish
there was more to do in this mission, because as it stands, there is little
reason to fully explore the dark sanctuary that this mission presents. It is
masterfully designed, but leaves more to be desired in the gameplay
department. The new enemies and the atmosphere of this dark world are both
brilliant, but underused gameplay elements hampers the mission to an almost
unfair degree. This is the only time in the campaign where I feel the design
team missed out on a great opportunity, something that could’ve been fixed by
a few, relatively minor, changes. To
begin with, I had to use the three acquired items on the statuette, in an
attempt to sever the brand. Not before long, however, additional instructions
to find Azaran and thwart his plans would appear. The
only problem in this mission was circumventing the three particle walls that
required the strange key to unlock. The first one was easy, as there was a
seemingly intended way of climbing a big rock formation on the northeastern part
of the second level’s balcony walkway. The next was trickier, as it required
a rope arrow up a chute at the southern end of level 3 (left image below).
There was a stationary necromancer just below this point and he often heard
me rummage around. The room I emerged in on level 4 was furthermore very
bright, so I had to wait out any patrollers.
The
last issue was also the biggest, namely in Azaran’s
ritual chamber on the roof. Every entry was blocked by particle walls. Taking
the strange key would require me to return it, while still closing the doors,
which I don’t think is even possible. Luckily, there was a way to climb the
red plateaus on the north side of the chamber and end up on the roof of the
entire structure (right image above). From here, I could drop onto one of the
bloody veins without taking damage. Azaran didn’t
give first alerts, which was a big help. I could steal his purse, place the
necrotic ingredients, and wait in the shade until the mission ended. A
big thanks to Feuillade Industries for this
magnificent campaign! Statistics: Time:
53:06 Loot:
100 out of 100 Pickpockets:
4 out of 4 Locks
Picked: 0 Damage
Dealt: 0 Damage Taken: 0 Consumables:
None Ghost:
Success! Perfect
Thief: Success! Supreme
Thief: Success! Perfect
Supreme Thief: Success! |
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