About the Site
Hi
there, and welcome to my web page! This
site is dedicated to the Looking Glass Studios’ Thief games. These
adventure games surround a world from a master thief’s point of view, a thief
named Garrett. Set in an unknown era, this world exists in a time filled with
magical powers. Without the help of guns and bullets, but rather relying on
stealth and subtlety, our anti-hero must overcome difficult tasks to complete
his dangerous missions. From the deepest grottos to the highest towers he
must venture to fulfill his objectives, where no one is to be trusted, not
even himself... Thief
was first released in December 1998 as Thief:
The Dark Project (TDP),
containing 12 masterpiece missions. Late in the following year Thief
Gold (TG) was given to the people. It had all the original missions
updated and modified for better story, atmosphere and gameplay, plus 3 brand
new missions that were cut from the original for various reasons. Then
finally, in September 2000 Thief
2: The Metal Age (TMA) hit the stores, with 15 great new missions for
us to beat. And last, but not least, Thief: Deadly Shadows (TDS)
became available summer '04. I own TG and TMA myself, and this site
will concern those games only (not T3). I’m also writing ghost reports on a
couple of FMs, and T2X: Shadows of the Metal Age is already finished. All
players who own TDP, or for some reason prefer this edition before TG, might
discover important differences between their missions and the ones described
here, differences that can cause difficulties. You will have to consult other
Thief-informational web sites for answers to such trouble I’m afraid. I
haven’t got the time or the recourses to cover it. EIDOS’
Thief Forums and Through
the Looking Glass are excellent sites that will provide answers to most
Thief-related problems. You should also note that I play with version 1.18 of
Thief 2, the patch of which you can find here.
(The Premier Collection needs a slightly different patch, get it here)
However, if you have any questions regarding the walkthroughs, the maps, this
site or Thief in general, don’t hesitate to contact me. You’ll find my e-mail
address in the top menu. Please don’t ask me about updates or new ghost
reports though, as I am a busy man and have to work on this in my spare time,
in between other hobbies. I’ll play along when I feel like it, since computer
games basically is about having fun! You
need not be a highly experienced player to realize that beating Thief on
expert difficulty often poses too few real challenges. But fortunately,
creative Thief-minds around the world have come up with lots of alternative
playing styles to increase the enjoyment of this magnificent game. The final rules to suggested styles of play can be found at EIDOS’
Thief forum. The Ghost/Perfect Thief mode by Clayman among others, and
Supreme Thief mainly by Sneak & Clayman are the styles most popular, and
the ones this site will focus on. A short summary of the different modes is
listed below. Ghost/Perfect
Thief: -
Expert Difficulty -
No Combat Damage Given or
Taken -
No Knockouts/Kills -
No 2nd Level Alerts or
Above -
No Property Damage -
For Perfect Thief: Full
Loot Other
types of damage taken or engine exploitations are allowed, but must be
reported. Exceptions only if objectives or unavoidable, generally accepted
in-game scripts directly violate one or more of the rules. Use of potions are
allowed, but will render the result a ‘Chemical Success’. (Perfect)
Supreme Ghost: -
Expert Difficulty -
Complete All Possible
Objectives (except hidden or bonus objectives) -
No Damage Given or Taken -
No Knockouts/Kills -
No Alerts -
No Purchase/Use of
Inventory/Weapons -
No Removing of Light
Sources -
EVERYTHING Back to It’s
Original State/Location -
No Triggering of Traps -
No Property Damage -
No Engine Exploitations -
No Unnecessary Pick-Ups -
For Perfect Supreme
Ghost: Full Loot Objectives
prevail, but violations must be reported. Retrievable items/weapons allowed
for use. Norwegian
Thief: Like
Perfect Supreme Ghost except: -
Maximum Possible
Pickpockets -
Steal all inventory items
[weapons, equipment, scrolls, keys, food items, etc.] (kleptomaniac thief) And
perhaps the most important rule of all: NO USE OF WALKTHROUGHS ! Norwegian
Thief is no official playing style, just something I made up especially for
this web site. I know many players like to pick up what they can find, and I
also wanted to make these walkthroughs as thorough as possible, pointing to
every “goodie” in each mission. Norwegian Thief is only a reference to those
who like to play this way. These sections are coloured blue in the walkthroughs, making them easy to skip
if desired. I write the text as I play along, so the
walkthroughs might cover obvious parts or unnecessary areas of the map.
However, I feel that this provides the reader with a more exciting story-like
walkthrough, telling people how I experienced the mission. Although I'd like
for people to enjoy my writing, a walkthrough like this is the last place to
consult when getting stumped. In here you won’t get any hints, but direct
spoilers of what to do, ruining all the fun you’ll get from solving the
problem yourself. I wouldn’t suggest following the walkthroughs step by step
either, because on many occasions I had to venture back to earlier parts to
solve a problem at a later stage. Most often I had to find stuff needed for
climbing or stacking (e.g. crates or boulders). The best thing would be to
read forward a bit to see what is done, perhaps scroll down to the end if
I’ve saved the particular problem for last. If you at any point find errors,
alternative solutions to a given problem or areas and objects I clearly
overlooked, please don’t hesitate to tell me. I’m regularly available at both
TTLG and EIDOS’s Forums; my e-mail address is another option. The older archives
at EIDOS’ also have threads concerning Ghost/Perfect Thief trial and errors
for both TG and TMA. I will normally consult these sites before writing the
given walkthrough, to assure I’m not missing out on anything. Updating some of the walkthroughs might be
necessary. This will be added to the end, for easy recognition. A
couple of quite effective tweaks that will ease your gameplay considerably
are described below. Some of these terms are considered engine exploitations
and violates the Supreme Thief rules. Strafe-walking is a method used
to move faster in a certain direction. Pressing both run forward and one of
the strafe keys gives you an extra boost in the forward motion. Obviously
this causes you to move partly sideways, and might be tough to get used to if
new to the game. Jump-running is another type of faster forward
motion, which is extremely effective in TG. Jumping forward and pressing the
jump-key again right after you land is the fastest way of moving whatsoever. Crate-stacking
is not exactly a tweak, but rather a less obvious way of putting crates
directly on top of each other. Hold the crate, look STRAIGHT down, press the
drop-key and then quickly jump. This should put you on top of the crate
without making too much noise. To be even quieter, one can crouch while
making this move, but the jump then has to be pressed even quicker. This can
be repeated to stack an infinite number of crates, as long as they’re within
reach. The method can be used with many other objects also; even potions and
scrolls can be stacked. Discovered by Sneak, nudging is the first
direct exploitation of the dark engine. Pressing a stationary AI from behind
makes you able to move him in a certain direction. A very slow and tedious
process, I will resort to this if nothing else works. The way I see it, it’s
much better than a 1st alert. By pressing from the sides somewhat, directing
the AI sideways is possible. Keyholing is another engine-bending
tweak. Developed by Lytha, this is a way to frob or grab objects behind a
banner or a door. Rather difficult to explain I will refer to Lytha’s description. If the door has a wooden frame,
using a rope arrow can also get you completely through to the other side. Fidgeting:
This is the easiest move without a doubt. Why? Because AIs will move by
themselves! Hide beside a stationary AI. After some time passes, you can
notice a slight movement. This is due to the random in-game actions that all
AIs have: mumbling, stretching of arms, fixing of position, etc. Some of
these moves will thus cause the guards to slide. But believe me, this is not
something you want to sit and watch! Go do something else in the meantime.
AIs can traverse across entire rooms, but keep in mind that different AIs
have dissimilar directional movements, and some might not even move at all. Occasionally, I will explain some general
gameplay features like these in the walkthrough texts. If so, they’ll be
marked in red. I
have also provided maps for nearly all Thief Gold missions. I thought about
skipping this process, mainly because of the amount of time it would take,
but believe it or not, I found it rather entertaining. The maps shouldn’t be
too hard to understand. Dashed lines either indicate an AIs patrol route
(arrows mark a one-way route), or a raised/lowered edge. The former is
distinguished by the Xs at the ends. An X without a dashed line thus
indicates a stationary AI. A number in front of the X obviously means that
more than one AI patrols this route. Xp signifies an AI that can
be pickpocketed. Loot is indicated by an L. E is an elevator. The rest should
be pretty self-explanatory. For general updates to the site, and
adding of walkthroughs or maps, be sure to check out the news section
available from the menu! Now go ahead and play some Thief! Optimally viewed with Internet Explorer
5.0 or later, screen resolution of 1024 x 768 pixels Copyright © 2003-2008, Håvard Nilsen,
4432 All material unique |