About the Site

 

 

Hi there, and welcome to my web page!

 

This site is dedicated to the Looking Glass Studios’ Thief games. These adventure games surround a world from a master thief’s point of view, a thief named Garrett. Set in an unknown era, this world exists in a time filled with magical powers. Without the help of guns and bullets, but rather relying on stealth and subtlety, our anti-hero must overcome difficult tasks to complete his dangerous missions. From the deepest grottos to the highest towers he must venture to fulfill his objectives, where no one is to be trusted, not even himself...

 

Thief was first released in December 1998 as Thief: The Dark Project  (TDP), containing 12 masterpiece missions. Late in the following year Thief Gold (TG) was given to the people. It had all the original missions updated and modified for better story, atmosphere and gameplay, plus 3 brand new missions that were cut from the original for various reasons. Then finally, in September 2000 Thief 2: The Metal Age (TMA) hit the stores, with 15 great new missions for us to beat. And last, but not least, Thief: Deadly Shadows (TDS) became available summer '04.

   I own TG and TMA myself, and this site will concern those games only (not T3). I’m also writing ghost reports on a couple of FMs, and T2X: Shadows of the Metal Age is already finished. All players who own TDP, or for some reason prefer this edition before TG, might discover important differences between their missions and the ones described here, differences that can cause difficulties. You will have to consult other Thief-informational web sites for answers to such trouble I’m afraid. I haven’t got the time or the recourses to cover it. EIDOS’ Thief Forums and Through the Looking Glass are excellent sites that will provide answers to most Thief-related problems. You should also note that I play with version 1.18 of Thief 2, the patch of which you can find here. (The Premier Collection needs a slightly different patch, get it here) However, if you have any questions regarding the walkthroughs, the maps, this site or Thief in general, don’t hesitate to contact me. You’ll find my e-mail address in the top menu. Please don’t ask me about updates or new ghost reports though, as I am a busy man and have to work on this in my spare time, in between other hobbies. I’ll play along when I feel like it, since computer games basically is about having fun!

 

You need not be a highly experienced player to realize that beating Thief on expert difficulty often poses too few real challenges. But fortunately, creative Thief-minds around the world have come up with lots of alternative playing styles to increase the enjoyment of this magnificent game. The final rules to suggested styles of play can be found at EIDOS’ Thief forum. The Ghost/Perfect Thief mode by Clayman among others, and Supreme Thief mainly by Sneak & Clayman are the styles most popular, and the ones this site will focus on. A short summary of the different modes is listed below.

 

Ghost/Perfect Thief:

 

-          Expert Difficulty

-          No Combat Damage Given or Taken

-          No Knockouts/Kills

-          No 2nd Level Alerts or Above

-          No Property Damage

-          For Perfect Thief: Full Loot

 

Other types of damage taken or engine exploitations are allowed, but must be reported. Exceptions only if objectives or unavoidable, generally accepted in-game scripts directly violate one or more of the rules. Use of potions are allowed, but will render the result a ‘Chemical Success’.

 

 

(Perfect) Supreme Ghost:

 

-          Expert Difficulty

-          Complete All Possible Objectives (except hidden or bonus objectives)

-          No Damage Given or Taken

-          No Knockouts/Kills

-          No Alerts

-          No Purchase/Use of Inventory/Weapons

-          No Removing of Light Sources

-          EVERYTHING Back to It’s Original State/Location

-          No Triggering of Traps

-          No Property Damage

-          No Engine Exploitations

-          No Unnecessary Pick-Ups

-          For Perfect Supreme Ghost: Full Loot

 

Objectives prevail, but violations must be reported. Retrievable items/weapons allowed for use.

 

 

Norwegian Thief:

 

Like Perfect Supreme Ghost except:

-          Maximum Possible Pickpockets

-          Steal all inventory items [weapons, equipment, scrolls, keys, food items, etc.] (kleptomaniac thief)

 

And perhaps the most important rule of all: NO USE OF WALKTHROUGHS !

 

Norwegian Thief is no official playing style, just something I made up especially for this web site. I know many players like to pick up what they can find, and I also wanted to make these walkthroughs as thorough as possible, pointing to every “goodie” in each mission. Norwegian Thief is only a reference to those who like to play this way. These sections are coloured blue in the walkthroughs, making them easy to skip if desired.

   I write the text as I play along, so the walkthroughs might cover obvious parts or unnecessary areas of the map. However, I feel that this provides the reader with a more exciting story-like walkthrough, telling people how I experienced the mission. Although I'd like for people to enjoy my writing, a walkthrough like this is the last place to consult when getting stumped. In here you won’t get any hints, but direct spoilers of what to do, ruining all the fun you’ll get from solving the problem yourself. I wouldn’t suggest following the walkthroughs step by step either, because on many occasions I had to venture back to earlier parts to solve a problem at a later stage. Most often I had to find stuff needed for climbing or stacking (e.g. crates or boulders). The best thing would be to read forward a bit to see what is done, perhaps scroll down to the end if I’ve saved the particular problem for last. If you at any point find errors, alternative solutions to a given problem or areas and objects I clearly overlooked, please don’t hesitate to tell me. I’m regularly available at both TTLG and EIDOS’s Forums; my e-mail address is another option. The older archives at EIDOS’ also have threads concerning Ghost/Perfect Thief trial and errors for both TG and TMA. I will normally consult these sites before writing the given walkthrough, to assure I’m not missing out on anything.

   Updating some of the walkthroughs might be necessary. This will be added to the end, for easy recognition.

 

A couple of quite effective tweaks that will ease your gameplay considerably are described below. Some of these terms are considered engine exploitations and violates the Supreme Thief rules. Strafe-walking is a method used to move faster in a certain direction. Pressing both run forward and one of the strafe keys gives you an extra boost in the forward motion. Obviously this causes you to move partly sideways, and might be tough to get used to if new to the game. Jump-running is another type of faster forward motion, which is extremely effective in TG. Jumping forward and pressing the jump-key again right after you land is the fastest way of moving whatsoever. Crate-stacking is not exactly a tweak, but rather a less obvious way of putting crates directly on top of each other. Hold the crate, look STRAIGHT down, press the drop-key and then quickly jump. This should put you on top of the crate without making too much noise. To be even quieter, one can crouch while making this move, but the jump then has to be pressed even quicker. This can be repeated to stack an infinite number of crates, as long as they’re within reach. The method can be used with many other objects also; even potions and scrolls can be stacked. Discovered by Sneak, nudging is the first direct exploitation of the dark engine. Pressing a stationary AI from behind makes you able to move him in a certain direction. A very slow and tedious process, I will resort to this if nothing else works. The way I see it, it’s much better than a 1st alert. By pressing from the sides somewhat, directing the AI sideways is possible. Keyholing is another engine-bending tweak. Developed by Lytha, this is a way to frob or grab objects behind a banner or a door. Rather difficult to explain I will refer to Lytha’s description. If the door has a wooden frame, using a rope arrow can also get you completely through to the other side. Fidgeting: This is the easiest move without a doubt. Why? Because AIs will move by themselves! Hide beside a stationary AI. After some time passes, you can notice a slight movement. This is due to the random in-game actions that all AIs have: mumbling, stretching of arms, fixing of position, etc. Some of these moves will thus cause the guards to slide. But believe me, this is not something you want to sit and watch! Go do something else in the meantime. AIs can traverse across entire rooms, but keep in mind that different AIs have dissimilar directional movements, and some might not even move at all.

   Occasionally, I will explain some general gameplay features like these in the walkthrough texts. If so, they’ll be marked in red.

 

   I have also provided maps for nearly all Thief Gold missions. I thought about skipping this process, mainly because of the amount of time it would take, but believe it or not, I found it rather entertaining. The maps shouldn’t be too hard to understand. Dashed lines either indicate an AIs patrol route (arrows mark a one-way route), or a raised/lowered edge. The former is distinguished by the Xs at the ends. An X without a dashed line thus indicates a stationary AI. A number in front of the X obviously means that more than one AI patrols this route. Xp signifies an AI that can be pickpocketed. Loot is indicated by an L. E is an elevator. The rest should be pretty self-explanatory.

 

   For general updates to the site, and adding of walkthroughs or maps, be sure to check out the news section available from the menu!

 

   Now go ahead and play some Thief!

 

 

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