THIEF GOLD
Mission 8: The Mage Towers
GHOST REPORT
VIDEO REPORT (NARRATED RUN)
VIDEO REPORT (SEGMENTED RUN)
MAPS
LOOT LIST - by Klatremus (Expert difficulty)
Type Location & notes Value
Dungeon:
Stack of Silver Coins x 2 On shelf in room below garden. 24
Silver Nugget 50
Diamond In chest. 100
Golden Nugget On table in north lab room. 100
Purse On shelf. 100
Purse On shelf in south storage room. 100
Silver Nugget 50
Stack of Silver Coins 12
1st Floor Mage Keep:
Bottle of Fine Wine x 3 On shelf in east storage room. 150
Purse On table in eastern stair section. 100
Purse On table in western stair section. 100
Lower Library:
Vase On table in the upper area. 100
2nd Floor Mage Keep:
Purse In western lookout beside the foyer. 100
Purse In eastern lookout beside the foyer. 100
Golden Goblet On desk in secret room in library. 25
Reading Glasses Objective! 200
3rd Floor Mage Keep:
Purse On patrolling swordsman (20). 150
Diamond In chest in captain’s quarters. 200
Medallion On desk. Objective! 150
Golden Nugget 100
Stack of Gold Coins In chest in southeast bedroom. 50
Purse In chest in northeast bedroom. 100
Stack of Gold Coins In chest in northwest bedroom. 25
Purse On servant (21). 75
Golden Goblet On shelf. 25
Purse On table in northwest room. 100
Golden Nugget On beam in main hallway. 100
Stack of Silver Coins x 8 On shelves in shed between two southern garden areas. 96
Central Tower:
Artifacts x 4 On display in the treasure room. 80
Statue x 2 150
Total: 2812 gold
EQUIPMENT LIST - by Klatremus (Expert difficulty)
Type Location & notes
Outside:
Key (silver) On fire mage outside fire tower (1). Used on various (wooden) doors around the mission. 
Key (gold) On water mage outside air tower (2). Used on library doors.
Key (silver) On air mage outside air tower (3).
Key (silver) On archer that travels between the two northern towers (4).
Key (gold) On fire mage outside earth tower (5).
Key (silver) On earth mage outside earth tower (6).
Key (silver) x 2 On swordsmen that travel between the two southern towers (7 & 8).
Key (silver) On earth mage outside water tower (9).
Key (gold) On water mage outside water tower (10).
Dungeon:
Water Arrow In chest in room below garden.
Key (blue) On swordsman patrolling in the dungeon (11). Used on sewer door.
Key (blue) On archer patrolling in the dungeon (12).
Water Arrow On table in south storage room.
Broadhead Arrow x 10 On shelf.
1st Floor Mage Keep:
Scroll On table in west kitchen. Tells about limited access for the commons to the towers.
Papyrus Tells about orders for next set of experiments.
Key (gold) On swordsman patrolling 1st floor (13).
Key (gold) On fire mage patrolling in the library (14).
Healing Potion On earth mage patrolling in the library (15).
Lower Library:
Water Arrow x 4 On two tables in the upper area.
Rope Arrow In chest in western study room.
2nd Floor Mages Keep:
Papyrus On table in library. Tells about location of various tower keys and the earth talisman. Objective!
Water Arrow x 3 On small cabinet in corner.
Water Arrow On desk in secret room.
Key (gold) On swordsman guarding the library door (16).
Healing Potion On swordsman patrolling outside library (17).
Key (gold) On air mage patrolling outside library (18).
Loaf On table in dining area.
Healing Potion
Papyrus
Key (silver) On archer guarding the entrance to the keep in the western stair section (19).
3rd Floor Mage Keep:
Water Arrow x 2 On shelf in captain’s quarters.
Broadhead Arrow x 6 In chest in southeast bedroom.
Water Tower:
Earth Key On top of water tower.
Earth Tower:
Healing Potion On table on first level of the earth tower.
Moss Arrow x 2
Moss Arrow x 2 On walkway on second level with floating elevators.
Moss Arrow x 2 In north part of the third level.
Rope Arrow In wall in room with crates on the fourth level.
Moss Arrow x 2 On floor in same room.
Moss Arrow x 2 In corner just southwest of stairs.
Moss Arrow x 2 In corner just east of metal door exiting tower.
Moss Arrow x 4 On tables on the fifth floor.
Healing Potion On earth mage on the sixth floor (22).
Rope Arrow On small stone table on the seventh (top) floor.
Moss Arrow x 2 On first grassy ledge.
Rope Arrow In pit to the east.
Moss Arrow x 2 On ledge further east.
Rope Arrow In middle pit.
Moss Arrow
Moss Arrow On ledge to the west.
Rope Arrow In north pit.
Moss Arrow
Rope Arrow In northeast final room.
Moss Arrow
Air Key In chest.
Air Tower:
Gas Arrow On table in first room of the air tower.
Speed Potion On table on third floor.
Fire Key In chest on top floor of air tower.
Fire Tower:
Papyrus On table in first room of the fire tower. Tells about trespassing incident.
Fire Arrow On metal grating on second floor.
Fire Arrow In chest in last room on the third level.
Fire Arrow x 2 In hallway on fourth floor.
Healing Potion In small box in hallway.
Healing Potion In chest on metal walkway on fifth level.
Treasure Key On top (sixth) floor.
Papyrus On pedestal on bottom of the central tower. Gives clue about correct talisman.
Earth Talisman On pedestal in western corner of the treasure room. Objective!
Grand Total
Loot: 2812 out of 2812
Pickpockets: 22 out of 22
Lockpicks:
Chest with fire key in air tower.
Chest with treasure key in fire tower.
First floor library entry. Unlocks with gold key.
Door to western stair section on 2nd floor of the keep. Unlocks with silver key.
Door to eastern stair section on 2nd floor of the keep. Unlocks with silver key.
Door to captain's bedroom on the 3rd floor of the keep.
Door to southeast bedroom on the 3rd floor of the keep. Unlocks with silver key.
Door atop staircase in mage keep leading to central talisman tower.
Readables:
Journal in earth tower, bottom floor.
Journal in dungeon storage room.
3 books on middle level of library.
Book in study on lower level of library.
Book on table in dungeon torture chamber.
Book in captain's office, 3rd floor of the keep.
Conversations:
Guards outside water tower entrance.
Archers in main foyer, second level.
Mages in treasure room in central tower.
UNUSED TEXTS:
M16b02air
Air elementals often speak to us by extinguishing certain 
lights in a sequential pattern. It is important that we study these 
patterns so that we may understand the wisdom of their message.
-The Inner Circle.
M16b13open
Instructional treatise:
Listen well, oh novice, to the lore of your elders. The Ritual of 
Opening shows the way and the true path. We use the ritual as the 
ceremonial guide for all our work. The guarding wards and our wondrous 
towers all lock using this, the natural order of the elements. 
The Ritual of Opening
Dark waters surged flooding the world as they bore life, 
Hard earth then rose giving substance and strife, 
Storm breath blew binding the land in halos of wrath
Last came raging flames cleansing minds for the final path. 
--Inner Circle
M16b14emerg
The Tower of Water has been closed due to recent disasters. None 
may pass by orders of the Inner Circle. All important work from this 
tower has been moved to the Central Keep.
--Inner Circle
M16b15lock
At night the four towers are locked and unlocked by the Elemental 
Tower Keys. None may enter or exit except by following the order of the 
Ritual of Opening. The keys must be gathered, one from each tower, in the 
order the Ritual proscribes. Each Tower Key unlocks the next tower till 
all are open and the path is once more clear.
--Inner Circle